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[失踪的狗?我是说有狗~~]4月29日之后的蓝帖集合
有关Karune承诺的地刺截图
I'm also waiting on some other art assets (Terran building art) to be finished, so I can package it all together in one screenshot.
我也在等其他的美工部分(人族建筑的美工)完成,这样我就把这几个内容放到一个截图里面了。
原来蟑螂的攻击方式早就曝光了
官网出现一个估计是天天拿截图来进行细致鉴赏的玩家发了一帖:
2008-5-3 11:24
Notice the green ooze on the left that looks like its flying at the stalkers on the cliff, there are several more of these green blotches, all of them have a roach facing in the direction of the potential projectile and have a toss unit in the same direction. Any ideas? Wild speculations?
屏幕左边的绿色粘液似乎飞上了悬崖冲向高地上的追踪者,而图片上也就其他几个一样的粘液,那些粘液附近全都有一只蟑螂并且跟粘液成直线,粘液都冲向神族单位。这是什么回事?
其实玩家发现的正是大家一直没注意到的蟑螂的攻击。图片上原来这么多蟑螂的口水……竟然没人发现……
帖子中提到的图片:
2008-5-3 07:15
蟑螂的攻击图
另外发现有蟑螂攻击的图片:
2008-5-3 07:15

接下去后边有人讨论到了蟑螂可以同时攻击空中和地面单位,与刺蛇定位有所重复,CAVEZ大人(没记错应该是星际争霸2的Designer)赫然回帖说:
The Roach shooting air was an error in the tooltip. It doesn't currently shoot air so I don't think it has too much overlap with the Hydralisk.
蟑螂可以攻击空中单位的设定是我手抽筋了,它并不能攻击空中单位,所以我个人觉得它根刺蛇并没有过分的定位重复。
下边有网友要求增加近战技能,不然那个模型上的大刀子看起来很多余。然而CAVEZ没有再出现了——当然不可能近战,不然厚皮的东西配合黄雾就等同于无敌了。然而还是比较期待给蟑螂来个新模型的~
作者: 张永@SC2c.com , 转载请注明星际争霸2中文论坛.
KARUNE回答关于反重力技能的问题+后续
笔者张永的话: 今天早上突发其想问了两个关于反重力技能的问题,没想到放学回来发现变成蓝帖了……哇好高兴 ……虽然在短短的两个问题里,我把FEET打成了FEEL,把A SPACE UNIT的A去掉,以及无数其他错误。不过没想到KARUNE还是看懂了…… 对的,young3119701就是我嗯~本人经常登陆欧洲BN,胜率25%的菜鸟,欢迎来虐。
——张永
帖子相关链接:http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1105829&p=1&#post1105829
1, what'll happen if we use Anti-Gravity ability to a colossus? its feel become an air unit and its head become space unit?
〉The Colossus would become lifted into the air and become entirely an air unit for the duration of the Anti-Gravity ability. While suspended in the air, it will not be able to attack any units, and will be vulnerable to attack from any units that can hit air.
问:如果对着巨像使用反重力技能会出现什么情况?巨像的脚变成空中单位而它的头会变成太空单位?
答:当巨像被反重力时,它会整个飞起来,变成一个纯空中单位,直到反重力技能作用时间过去为止。当巨像悬浮在空中的时候,它将不能攻击任何单位,并且在可对空单位面前显得相当脆弱。
2,if we use Anti-Gravity ability to a sensor tower, can the sensor tower detect the clocking unit like in the normal time
〉All buildings that are affected by Anti-Gravity will be 'stunned' and lose any special building abilities. For instance, Pylons will also lose the ability to power buildings when they are lifted and buildings researching tech will also be paused when they are lifted.
问:如果对着感应塔释放反重力技能,那感应塔是否还可以跟平时一样进行反隐工作? 答:所有中了反重力技能的建筑都会“晕掉”并失去所有特殊建筑功能。例如,神族的水晶塔中了反重力之后,也会失去对附近建筑的能量支持,而正在研究技术、升级技能当中的建筑也会在飞起来的时候暂停升级。
笔者注: ·对建筑释放反重力的解释似乎已经无比明确,这样说来,日后更改的可能性应该比较小了。 ·水晶塔似乎真的变成了众矢之的了,暴雪应该是有意鼓励大家多去攻击水晶塔。还好神族有相位棱镜可以补救一下。 ·文中提到的“晕掉”应该另有所指,估计是说建筑在飞起来之后,会有一直有规则或无规则自转的动画(跟魔兽吹风似的?),以区分开人族建筑自己的升降和被别人吹起来。 ·很难想象这么高的巨像变得更高会是什么样子……
后续
KARUNE再次回复,回应了一位玩家觉得反重力稍有IMBA的观点。
Yup, a strategy can be to use Anti-Gravity to unpower Protoss defenses, although the time a unit/building is lifted is relatively short right now. Furthermore, that number will always be subject to balance.
对的,确实可以做到以反重力技能瘫痪神族防线的战术,现在反重力效果对单位和建筑的维持时间变短了。当然,一切还得根据平衡性而决定。
作者:张永@SC2c.com , 转载请注明星际争霸2中文论坛
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